Small City: Gǎzër Rërä Ni̋ēkēä

Gǎzër Rërä Ni̋ēkēä

Gǎzër Rërä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceVyedlupglá Region
RegionWhis Kuqüe Heath
Founded912
Community LeaderLord Zegfëm Gadshèdsm Trthë
Area17 km2 (6 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2058 m (6751 ft)
Average Yearly Precipitation250 cm/y (98 in/y)
Population4144
Population Density243 people per km2 (690 people per mi2)
Town AuraInvocation
Naming
Native nameGǎzër Rërä Ni̋ēkēä
Pronunciation/gɑ̌zɜː/ /ɹɜ̄ːæ/
Direct Translation[prejudice] [pulse; rhythm]
Translation[Not Yet Translated]

Gǎzër Rërä Ni̋ēkēä (/gɑ̌zɜː/ /ɹɜ̄ːæ/ [prejudice] [pulse; rhythm]) is a subtropical Small City located in the Vyedlupglá Region of the Goblin Tribes.

The name Gǎzër Rërä Ni̋ēkēä is derived from the Goblin language, as Gǎzër Rërä Ni̋ēkēä was founded by Mraez Mrirrui Srehzez, who was culturaly Goblin.

Climate

Gǎzër Rërä Ni̋ēkēä has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 4°C (39°F). Gǎzër Rërä Ni̋ēkēä receives an average of 250 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Gǎzër Rërä Ni̋ēkēä covers an area of nearly 17 km2 (6 mi2), and an average elevation of 2058 m (6751 ft) above sea level.

Overview

Gǎzër Rërä Ni̋ēkēä was founded durring the early 10th century, by Mraez Mrirrui Srehzez. The establishment of Gǎzër Rërä Ni̋ēkēä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Gǎzër Rërä Ni̋ēkēä's construction back out of the project. Mraez Mrirrui Srehzez pushed on reguardles, and Gǎzër Rërä Ni̋ēkēä was finished, but starts off as a terible place to live.

Gǎzër Rërä Ni̋ēkēä was built using the conventions of Goblin durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Gǎzër Rërä Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gǎzër Rërä Ni̋ēkēä is buildings are built arround a single broad worn bedrock mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Gǎzër Rërä Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Gǎzër Rërä Ni̋ēkēä ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Gǎzër Rërä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gǎzër Rërä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gǎzër Rërä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gǎzër Rërä Ni̋ēkēä's parks.

Gǎzër Rërä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gǎzër Rërä Ni̋ēkēä.

Gǎzër Rërä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gǎzër Rërä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gǎzër Rërä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gǎzër Rërä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gǎzër Rërä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gǎzër Rërä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Gǎzër Rërä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Gǎzër Rërä Ni̋ēkēä's grid is powered by a boiler and turbine based power plant.

Gǎzër Rërä Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gǎzër Rërä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gǎzër Rërä Ni̋ēkēä's natural decorations nor waterways.

Gǎzër Rërä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gǎzër Rërä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gǎzër Rërä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gǎzër Rërä Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Gǎzër Rërä Ni̋ēkēä tiny harmless tornadoes plague the town.

The Urdefhan near Gǎzër Rërä Ni̋ēkēä are known to be more aggressive than normal.

Gǎzër Rërä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Mysticism energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 8
  • Farmers: 12
  • Farm Laborer: 21
  • Hunters: 14
  • Milk Maids: 10
  • Ranchers: 5
  • Ranch Hands: 11
  • Shepherds: 11
    • Farmland: 16741 m2
    • Cattle and Similar Creatures: 1036
    • Poultry: 12432
    • Swine: 828
    • Sheep: 41
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 414

Craftsmen

  • Arms and Toolmakers: 8
  • Blacksmiths: 10
  • Bookbinders: 5
  • Buckle-makers: 5
  • Cabinetmakers: 10
  • Candlemakers: 12
  • Carpenters: 13
  • Clothmakers: 11
  • Coach and Harness Makers: 4
  • Coopers: 10
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 10
  • Farrier: 26
  • Furriers: 2
  • Glassworkers: 13
  • Gunsmiths: 8
  • Harness-Makers: 4
  • Hatters: 8
  • Hosiery Workers: 3
  • Jewelers: 4
  • Leatherwrights: 10
  • Locksmiths: 4
  • Matchstick makers: 6
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 7
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 3
  • Saddlers: 7
  • Scabbardmakers: 9
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 3
  • Soap and Tallow Workers: 13
  • Tailors: 26
  • Tanners: 5
  • Upholsterers: 5
  • Watchmakers: 5
  • Weavers: 11
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 6
  • Butchers: 10
  • Chandlers: 10
  • Chicken Butchers: 11
  • Entrepreneurs: 4
  • Fine Clothiers: 10
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 7
  • Resellers: 20
  • Spice Merchants: 5
  • Wine-sellers: 9
  • Wheelwright: 6
  • Woodsellers: 3

Service workers

  • Bakers: 18
  • Barbers: 20
  • Coachmen: 6
  • Cooks: 18
  • Doctors: 9
  • Gamekeepers: 6
  • Grooms: 3
  • Hairdressers: 14
  • Healers: 12
  • Housekeepers: 11
  • Housemaids: 25
  • House Stewards: 12
  • Inns: 4
  • Laundry maids: 7
  • Maidservants: 15
  • Nursery Maids: 7
  • Pastrycooks: 14
  • Restaurateur: 18
  • Tavern Keepers: 16

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 10
  • Long Haul Couriers: 10
  • Dockyard Workers: 8
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 10
  • Millers: 10
  • Miners: 9
  • Oilmen and Polishers: 6
  • Postmen: 9
  • Pure Finder: 5
  • Skinners: 11
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 14
  • Watercarriers: 9
  • Watermen, Bargemen, etc.: 12

Skilled Laborers

  • Accountants: 5
  • Alchemist: 6
  • Clerk: 8
  • Dentists: 4
  • Educators: 12
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 9
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 9
  • Fixers: 4
  • Kami Clerk: 8
  • Landlords: 8
  • Lawyers: 5
  • Legend Keepers: 7
  • Militia Officers: 41
  • Monks, Monastic: 13
  • Monks, Civic: 11
  • Historian, Oral: 9
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 17
  • Rangers: 5
  • Rat Catchers: 6
  • Scholars: 6
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 16
  • Military Officers: 13

Cottage Industries

  • Brewers: 12
  • Comfort Services: 18
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 12
  • Needleworkers: 13
  • Potters: 6
  • Preserve Makers: 11
  • Quilters: 5
  • Seamsters: 18
  • Spinners: 12
  • Tinker: 4
  • Weaver: 11

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 3
  • Musicians: 10
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 13
  • Writers: 15

Produce Industries

  • Butter Churners: 12
  • Canners: 14
  • Cheesmakers: 14
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 6
  • Tallowmakers: 9

1496 of Gǎzër Rërä Ni̋ēkēä's population work within a Foundational Occupation.

2400 of Gǎzër Rërä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 248 (6%) are noncontributers.

Points of Interest

Gǎzër Rërä Ni̋ēkēä has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Gǎzër Rërä Ni̋ēkēä is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with wealth for a year and a day. One of Gǎzër Rërä Ni̋ēkēä's local festivals commemorates this miracle.

History